莫道桑榆晚,为霞尚满天。这篇文章主要讲述Android ANR分析相关的知识,希望能为你提供帮助。
http://www.jianshu.com/p/8964812972be
http://stackoverflow.com/questions/704311/android-how-do-i-investigate-an-anr
Keeping Your App Responsive
PreviousNextIn this document
- What Triggers ANR?
- How to Avoid ANRs
- Reinforcing Responsiveness
- Background Optimizations
- Intelligent Job-Scheduling
- Manipulating Broadcast Receivers On Demand
- Intents and Intent Filters
文章图片
Figure 1. An ANR dialog displayed to the user.
It‘s possible to write code that wins every performance test in the world, but still feels sluggish, hang or freeze for significant periods, or take too long to process input. The worst thing that can happen to your app‘s responsiveness is an "Application Not Responding" (ANR) dialog.
In Android, the system guards against applications that are insufficiently responsive for a period of time by displaying a dialog that says your app has stopped responding, such as the dialog in Figure 1. At this point, your app has been unresponsive for a considerable period of time so the system offers the user an option to quit the app. It‘s critical to design responsiveness into your application so the system never displays an ANR dialog to the user.
This document describes how the Android system determines whether an application is not responding and provides guidelines for ensuring that your application stays responsive.
What Triggers ANR?【Android ANR分析】Generally, the system displays an ANR if an application cannot respond to user input. For example, if an application blocks on some I/O operation (frequently a network access) on the UI thread so the system can‘t process incoming user input events. Or perhaps the app spends too much time building an elaborate in-memory structure or computing the next move in a game on the UI thread. It‘s always important to make sure these computations are efficient, but even the most efficient code still takes time to run.
In any situation in which your app performs a potentially lengthy operation, you should not perform the work on the UI thread, but instead create a worker thread and do most of the work there. This keeps the UI thread (which drives the user interface event loop) running and prevents the system from concluding that your code has frozen. Because such threading usually is accomplished at the class level, you can think of responsiveness as a class problem. (Compare this with basic code performance, which is a method-level concern.)
In Android, application responsiveness is monitored by the Activity Manager and Window Manager system services. Android will display the ANR dialog for a particular application when it detects one of the following conditions:
- No response to an input event (such as key press or screen touch events) within 5 seconds.
- A
BroadcastReceiver
hasn‘t finished executing within 10 seconds.
Therefore, any method that runs in the UI thread should do as little work as possible on that thread. In particular, activities should do as little as possible to set up in key life-cycle methods such as
onCreate()
and
onResume()
. Potentially long running operations such as network or database operations, or computationally expensive calculations such as resizing bitmaps should be done in a worker thread (or in the case of databases operations, via an asynchronous request).The most effective way to create a worker thread for longer operations is with the
AsyncTask
class. Simply extend
AsyncTask
and implement thedoInBackground()
method to perform the work. To post progress changes to the user, you can call
publishProgress()
, which invokes theonProgressUpdate()
callback method. From your implementation of
onProgressUpdate()
(which runs on the UI thread), you can notify the user. For example:private class DownloadFilesTask extends AsyncTask< URL, Integer, Long> {
// Do the long-running work in here
protected Long doInBackground(URL... urls) {
int count = urls.length;
long totalSize = 0;
for (int i = 0; i < count; i++) {
totalSize += Downloader.downloadFile(urls[i]);
publishProgress((int) ((i / (float) count) * 100));
// Escape early if cancel() is called
if (isCancelled()) break;
}
return totalSize;
}
// This is called each time you call publishProgress()
protected void onProgressUpdate(Integer... progress) {
setProgressPercent(progress[0]);
}
// This is called when doInBackground() is finished
protected void onPostExecute(Long result) {
showNotification("Downloaded " + result + " bytes");
}
}
To execute this worker thread, simply create an instance and call
execute()
:new DownloadFilesTask().execute(url1, url2, url3);
Although it‘s more complicated than
AsyncTask
, you might want to instead create your own
Thread
or
HandlerThread
class. If you do, you should set the thread priority to "background" priority by calling
Process.setThreadPriority()
and passing
THREAD_PRIORITY_BACKGROUND
. If you don‘t set the thread to a lower priority this way, then the thread could still slow down your app because it operates at the same priority as the UI thread by default.If you implement
Thread
or
HandlerThread
, be sure that your UI thread does not block while waiting for the worker thread to complete—
do not callThread.wait()
or
Thread.sleep()
. Instead of blocking while waiting for a worker thread to complete, your main thread should provide a
Handler
for the other threads to post back to upon completion. Designing your application in this way will allow your app‘s UI thread to remain responsive to input and thus avoid ANR dialogs caused by the 5 second input event timeout.The specific constraint on
BroadcastReceiver
execution time emphasizes what broadcast receivers are meant to do: small, discrete amounts of work in the background such as saving a setting or registering a
Notification
. So as with other methods called in the UI thread, applications should avoid potentially long-running operations or calculations in a broadcast receiver. But instead of doing intensive tasks via worker threads, your application should start an
IntentService
if a potentially long running action needs to be taken in response to an intent broadcast.Another common issue with
BroadcastReceiver
objects occurs when they execute too frequently. Frequent background execution can reduce the amount of memory available to other apps. For more information about how to enable and disable
BroadcastReceiver
objects efficiently, seeManipulating Broadcast Receivers on Demand.Tip: You can use
StrictMode
to help find potentially long running operations such as network or database operations that you might accidentally be doing on your main thread.Reinforce ResponsivenessGenerally, 100 to 200ms is the threshold beyond which users will perceive slowness in an application. As such, here are some additional tips beyond what you should do to avoid ANR and make your application seem responsive to users:
- If your application is doing work in the background in response to user input, show that progress is being made (such as with a
ProgressBar
in your UI). - For games specifically, do calculations for moves in a worker thread.
- If your application has a time-consuming initial setup phase, consider showing a splash screen or rendering the main view as quickly as possible, indicate that loading is in progress and fill the information asynchronously. In either case, you should indicate somehow that progress is being made, lest the user perceive that the application is frozen.
- Use performance tools such as Systrace and Traceview to determine bottlenecks in your app‘s responsiveness.
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