Unity|Unity 获取设备信息

public static string GetDeviceInfo() { return"deviceModel:" + SystemInfo.deviceModel+ "\n"+/*设备模型*/ "deviceName:" + SystemInfo.deviceName + "\n" +/*设备名称*/ "deviceUniqueIdentifier:" + SystemInfo.deviceUniqueIdentifier + "\n" +/*设备唯一标识符*/ "copyTextureSupport:" + SystemInfo.copyTextureSupport.ToString() + "\n" +/*是否支持纹理复制*/ "graphicsDeviceID:" + SystemInfo.graphicsDeviceID.ToString() + "\n" +/*显卡ID*/ "graphicsDeviceName:" + SystemInfo.graphicsDeviceName + "\n" +/*显卡名称*/ "graphicsDeviceType:" + SystemInfo.graphicsDeviceType.ToString() + "\n" +/*显卡类型*/ "graphicsDeviceVendor:" + SystemInfo.graphicsDeviceVendor + "\n" +/*显卡供应商*/ "graphicsDeviceVendorID:" + SystemInfo.graphicsDeviceVendorID.ToString() + "\n" +/*显卡供应商ID*/ "graphicsDeviceVersion:" + SystemInfo.graphicsDeviceVersion + "\n" +/*显卡版本号*/ "graphicsMemorySize:" + SystemInfo.graphicsMemorySize + "\n" +/*显存大小(单位:MB)*/ "graphicsMultiThreaded:" + SystemInfo.graphicsMultiThreaded.ToString() + "\n" +/*显卡是否支持多线程渲染*/ "supportedRenderTargetCount:" + SystemInfo.supportedRenderTargetCount.ToString() + "\n" +/*支持的渲染目标数量*/ "systemMemorySize:" + SystemInfo.systemMemorySize.ToString() + "\n" +/*系统内存大小(单位:MB):*/ "operatingSystem:" + SystemInfo.operatingSystem + "\n"+"curTime:"+GetTimers()+"\n"; /*操作系统当前时间*/ }

【Unity|Unity 获取设备信息】

    推荐阅读