C语言基于EasyX库实现有图形界面时钟

本文实例为大家分享了C语言基于EasyX库实现有图形界面时钟的具体代码,供大家参考,具体内容如下
1.目标要求: 【C语言基于EasyX库实现有图形界面时钟】1.实现一个显示图像的时钟
2.时间与本地时间一致
2.C语言代码:

#include //需要提前安装库函数EasyX,网上官网下载#include#include#include#include#include#define High 480#define Width 640//画布尺寸#define PI 3.1415/*SYSTEMTIME ti; GetLocalTime(&ti); //获得本地时间1.ti.wYear2.ti.wMonth3.ti.wDay4.ti.wHour5.ti.wMinute6.ti.wSecond*//*outtextxy(x,y," "); //输出文字在(x,y)上*/int IsEnd; //是否结束 int center_x,center_y; //中点int second_long; //长度int second_x,second_y; //秒针位置int minute_long; //长度int minute_x,minute_y; //分针位置int hour_long; //长度int hour_x,hour_y; //时针位置int second_num,minute_num,hour_num; //秒针分针时针计数用的SYSTEMTIME ti; //定义变量存储系统时间void startup(){//【数据初始化】 IsEnd = 0; initgraph(Width,High); //展示画布center_x=Width/2; center_y=High/2; //中心点信息second_long= (Width>High)? High/4:Width/4; minute_long=second_long*8/9; hour_long=second_long*2/3; //指针长度信息GetLocalTime(&ti); //获取本地时间second_num= ti.wSecond; //秒针信息second_x=center_x+second_long*sin(((2*PI)/60)*second_num); //计算秒针端点位置second_y=center_y-second_long*cos(((2*PI)/60)*second_num); minute_num= ti.wMinute*5+second_num/12; //分针信息minute_x=center_x+minute_long*sin(((2*PI)/(60*5))*minute_num); //计算分针端点位置minute_y=center_y-minute_long*cos(((2*PI)/(60*5))*minute_num); hour_num= ti.wHour%12*5+minute_num/5/12; //时针信息,按照60刻度算hour_x=center_x+hour_long*sin(((2*PI)/(12*5))*hour_num); //计算时针端点位置hour_y=center_y-hour_long*cos(((2*PI)/(12*5))*hour_num); }void show_begin(){//【初始页面展示】 BeginBatchDraw(); //批量绘图开始} void show(){//【显示画面】 int i; setlinestyle(PS_SOLID,2); //设置线型为实线,线宽为2setcolor(DARKGRAY); //设置颜色为暗灰色setfillcolor(DARKGRAY); //设置填充颜色也为暗灰色fillcircle(center_x,center_y,second_long*21/16); //画表盘外圆setcolor(LIGHTGRAY); //设置颜色亮灰色setfillcolor(LIGHTGRAY); //设置填充颜色为亮灰色fillcircle(center_x,center_y,second_long*6/5); //填充表盘背景for(i=0; i<=59; i++){//画表盘上的刻度setcolor(BLACK); if(i%5==0){//每个小时点线长更长line((center_x+second_long*15/14*sin(((2*PI)/60)*i)),(center_y-second_long*15/14*cos(((2*PI)/60)*i)),(center_x+second_long*6/5*sin(((2*PI)/60)*i)),(center_y-second_long*6/5*cos(((2*PI)/60)*i))); }else line((center_x+second_long*8/7*sin(((2*PI)/60)*i)),(center_y-second_long*8/7*cos(((2*PI)/60)*i)),(center_x+second_long*6/5*sin(((2*PI)/60)*i)),(center_y-second_long*6/5*cos(((2*PI)/60)*i))); }setbkcolor(LIGHTGRAY); //设置背景颜色亮灰色settextcolor(WHITE); //设置颜色白色outtextxy(center_x-second_long/4,center_y+second_long/2,"你最珍贵"); //输出文字setbkcolor(BLACK); //背景颜色设置回黑色!!!不要忘记setlinecolor(YELLOW); //设置线条颜色黄色setlinestyle(PS_SOLID,3); //设置线条风格为实线,线宽为3line(center_x,center_y,second_x,second_y); //画秒针setlinecolor(BLUE); //设置颜色setlinestyle(PS_SOLID,4); //设置线条风格实线,线宽为4line(center_x,center_y,minute_x,minute_y); //画分针setlinecolor(RED); //设置颜色setlinestyle(PS_SOLID,6); //设置线条风格实线,线宽3line(center_x,center_y,hour_x,hour_y); //画时针FlushBatchDraw(); //更新一次画面,解决画面闪的问题,需要配合BeginBatchDraw函数使用Sleep(1000); //延时cleardevice(); //清除之前的画迹}void update_outinput(){//【与输入无关的更新】 GetLocalTime(&ti); //获取本地时间second_num= ti.wSecond; //秒针信息second_x=center_x+second_long*sin(((2*PI)/60)*second_num); //计算秒针端点位置second_y=center_y-second_long*cos(((2*PI)/60)*second_num); minute_num= ti.wMinute*5+second_num/12; //分针信息minute_x=center_x+minute_long*sin(((2*PI)/(60*5))*minute_num); //计算分针端点位置minute_y=center_y-minute_long*cos(((2*PI)/(60*5))*minute_num); hour_num= ti.wHour%12*5+minute_num/5/12; //时针信息,按照60刻度算hour_x=center_x+hour_long*sin(((2*PI)/(12*5))*hour_num); //计算时针端点位置hour_y=center_y-hour_long*cos(((2*PI)/(12*5))*hour_num); }void update_input(){//【与输入有关的更新】 char input; if(kbhit()){input = getch(); }}void show_end(){//【显示失败界面】 EndBatchDraw(); }int main(){startup(); //数据初始化show_begin(); //初始页面 while(!IsEnd){//游戏循环执行 show(); // 显示画面 update_outinput(); //与输入无关的更新 update_input(); //与输入有关的更新 }show_end(); //显示失败界面 return 0; }

3.运行结果: C语言基于EasyX库实现有图形界面时钟
文章图片

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

    推荐阅读