View-Draw-圆角矩形Loading
实现说明
【View-Draw-圆角矩形Loading】1:控件的宽高比2:1效果图
2:圆角矩形的每个角对应的进度是10
3:圆角矩形的每个宽边对应的进度是10
4:圆角矩形的的每个长边对应的进度是20
Video_20200408_122835_322.gif img 实现
public class RoundRectLoadingView extends View {
private static final int MAX_PROCESS = 100;
private static final int MIN_PROCESS = 0;
//圆角矩形的4个圆弧对应的半径
private int mRadius = 50;
//每一个process所对应的时间
private int mProcessTime = 25;
//当前进度
private int mProcess;
//圆角矩形loading 的显示范围
private int mLeft;
private int mTop;
private int mRight;
private int mBottom;
//中间进度字体的基于基线的偏移量
private float mTextOffsetY;
//loading框的 path
private Path mLoadingpath = new Path();
private Paint mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
private Paint mTextPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
public RoundRectLoadingView(Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
init();
}@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mLeft = 70;
mTop = 35;
mRight = w - mLeft;
mBottom = h - 35;
}@Override
protected void onDraw(Canvas canvas) {
canvas.drawColor(Color.parseColor("#55ff0000"));
drawFrame(canvas);
drawText(canvas);
}private void init() {
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(Utils.dp2px(5));
mPaint.setColor(Color.BLACK);
mTextPaint.setStyle(Paint.Style.STROKE);
mTextPaint.setTextAlign(Paint.Align.CENTER);
mTextPaint.setTextSize(Utils.dp2px(35));
mTextPaint.setColor(Color.WHITE);
Paint.FontMetrics fm = mTextPaint.getFontMetrics();
mTextOffsetY = -(fm.top + fm.bottom) / 2.0F;
}private void drawText(Canvas canvas) {
String text = String.format(Locale.getDefault(), "%d%s", mProcess, "%");
canvas.drawText(text, getWidth() / 2, getHeight() / 2 + mTextOffsetY, mTextPaint);
}private void drawFrame(Canvas canvas) {int widthHalf = (mRight - mLeft) / 2;
int cenerX = mLeft + widthHalf;
float rate;
mLoadingpath.reset();
mLoadingpath.moveTo(cenerX, mTop);
//进度0-10
if (mProcess > 0) {
rate = getRate(10);
mLoadingpath.lineTo(cenerX + (widthHalf - mRadius) * rate, mTop);
}//进度11-20
if (mProcess > 10) {
rate = getRate(20);
mLoadingpath.addArc(mRight - mRadius * 2, mTop, mRight, mTop + mRadius * 2, -90, 90 * rate);
}//进度21-00
if (mProcess > 20) {
rate = getRate(30);
int startY = mTop + mRadius;
int endY = mBottom - mRadius;
float lineToY = startY + (endY - startY) * rate;
mLoadingpath.lineTo(mRight, lineToY);
}//进度31-40
if (mProcess > 30) {
rate = getRate(40);
mLoadingpath.addArc(mRight - mRadius * 2, mBottom - mRadius * 2, mRight, mBottom, 0, 90 * rate);
}//进度41-50
if (mProcess > 40) {
rate = getRate(50);
mLoadingpath.lineTo(mRight - mRadius - (widthHalf - mRadius) * rate, mBottom);
}//进度51-60
if (mProcess > 50) {
rate = getRate(60);
mLoadingpath.lineTo(cenerX - (widthHalf - mRadius) * rate, mBottom);
}//进度61-70
if (mProcess > 60) {
rate = getRate(70);
mLoadingpath.addArc(mLeft, mBottom - mRadius * 2, mLeft + mRadius * 2, mBottom, 90, 90 * rate);
}//进度71-80
if (mProcess > 70) {
rate = getRate(80);
int startY = mTop + mRadius;
int endY = mBottom - mRadius;
float lineToY = endY - (endY - startY) * rate;
mLoadingpath.lineTo(mLeft, lineToY);
}//进度81-90
if (mProcess > 80) {
rate = getRate(90);
mLoadingpath.addArc(mLeft, mTop, mLeft + mRadius * 2, mTop + mRadius * 2, 180, 90 * rate);
}//进度91-100
if (mProcess > 90) {
rate = getRate(100);
mLoadingpath.lineTo(mLeft + mRadius + (widthHalf - mRadius) * rate, mTop);
}canvas.drawPath(mLoadingpath, mPaint);
}public int getProcess() {
return mProcess;
}public void setProcess(int process) {
if (!isLegalProcess(process)) {
return;
}
mProcess = process;
postInvalidate();
}public void startAni(int process) {
if (!isLegalProcess(process)) {
return;
}ObjectAnimator animator = ObjectAnimator.ofInt(this, "process", 0, process);
animator.setDuration(process * mProcessTime);
animator.setInterpolator(new LinearInterpolator());
animator.start();
}private boolean isLegalProcess(int process) {
if (process < MIN_PROCESS || process > MAX_PROCESS) {
return false;
}
return true;
}private float getRate(int process) {
int rate = mProcess > process ? 0 : process - mProcess;
return 1.0F - rate / 10F;
}
}
推荐阅读
- iOS设置单个圆角(cornerRadius)和单边阴影(shaodwRadius)
- (IOS)为UIView某个角添加圆角
- Android|Android 之 ProgressDialog用法介绍(矩形进度条 和 圆形 进度条)
- 解决方法|用for循环打印三角型和矩形--JavaScript--解决方法
- LeetCode 363. 矩形区域不超过 K 的最大数值和(DP+set二分查找)
- android|android shape实现边框圆角
- 自定义View画圆、直线、矩形
- android__shape|android__shape 圆角矩形 圆环画法
- Flutter 编写一个左边圆形右边矩形的shape样式
- CSS3边框样式|CSS3边框样式 圆角、边框图片、边框阴影-来自三人行慕课