C++实现简易的弹球小游戏

本文实例为大家分享了C++实现弹球小游戏的具体代码,供大家参考,具体内容如下
操作说明:键盘A和D键控制左右移动,让球不要落下。

#include #include #include int i; int xx=0; int yy = 0; class Ball{public: int x, y; clock_t b; void draw() {setfillcolor(RGB(200, 399, 100)); fillcircle(x, y, 10); } void null() {setfillcolor(0); setlinecolor(0); fillcircle(x, y, 10); }}; class Board{public: int x, y; void draw() {setlinecolor(RGB(100, 209, 150)); setfillcolor(RGB(200, 399, 100)); fillrectangle(x, y, x+60,y+10); } void null() {setfillcolor(0); setlinecolor(0); fillrectangle(x, y, x + 60, y + 10); } }; void wall(){ setlinecolor(RGB(300, 109, 650)); setfillcolor(RGB(200, 409, 300)); POINT pts[] = { {1, 1}, {1, 350}, {10,350 }, {10,10 }, {600, 10}, {600, 350}, {610,350}, {610,1 } }; fillpolygon(pts, 8); } int main(){ // 初始化图形窗口 initgraph(640, 480,4); wall(); Board board; board.x = 200; board.y = 400; Ball ball; clock_t f = clock(); clock_t d = clock(); while (1) {int i=3 ; if (GetAsyncKeyState('A') & 0x8000)//木板移动{if (board.x > 2 && (clock() - d) >= 10){board.null(); board.x -= 3; board.draw(); d = clock(); }}if (GetAsyncKeyState('a') & 0x8000)//木板移动{if (board.x > 2 && (clock() - d) >= 10){board.null(); board.x -= 3; board.draw(); d = clock(); }} if (GetAsyncKeyState('D') & 0x8000)//木板移动{if (board.x < 600 && (clock() - d) >= 10){board.null(); board.x += 3; board.draw(); d = clock(); }}if (GetAsyncKeyState('d') & 0x8000)//木板移动{if (board.x <600 && (clock() - d) >= 10){board.null(); board.x += 3; board.draw(); d = clock(); }} if (GetAsyncKeyState('K') & 0x8000)//发球{if(yy==0&&xx==0&&(clock() - f) >= 10){yy = 1; xx = 1; ball.x = board.x + 50; ball.y = board.y - 21; ball.draw(); f = clock(); }}if (GetAsyncKeyState('k') & 0x8000)//发球{if (yy==0&&xx==0&& (clock() - f) >= 10){yy = 1; xx = 1; ball.x = board.x + 50; ball.y = board.y - 21; ball.draw(); f = clock(); }} //球的弹射//if (yy==1&&xx==1&&clock()-ball.b>5){ball.null(); ball.x -= 2; ball.y -= 2; ball.draw(); ball.b = clock(); if (ball.y <= 21){ball.y = 21; ball.null(); xx = 4; }if (ball.x <= 24){ball.x = 24; ball.null(); xx = 2; }} if (yy==1&&xx == 2 && clock() - ball.b > 5){ball.null(); ball.x += 2; ball.y -= 2; ball.draw(); ball.b = clock(); if (ball.y <= 21){ball.y = 21; ball.null(); xx = 3; }if (ball.x >= 580){ball.x = 580; ball.null(); xx = 1; }}if (yy==1&&xx == 3 && clock() - ball.b > 5){ball.null(); ball.x += 2; ball.y += 2; ball.draw(); ball.b = clock(); if (ball.x >= 580){ball.x = 580; ball.null(); xx = 4; }if (ball.x >= board.x && ball.x <= board.x + 60 && ball.y <= board.y + 9 && ball.y >= board.y - 11){ball.null(); ball.y = board.y - 21; ball.draw(); xx = 2; }} if (yy==1&&xx == 4 && clock() - ball.b > 5){ball.null(); ball.x -= 2; ball.y += 2; ball.draw(); ball.b = clock(); if (ball.x <= 24){ball.x = 24; ball.null(); xx = 3; }if (ball.x >= board.x && ball.x <= board.x + 60 && ball.y <= board.y + 9 && ball.y >= board.y - 11){ball.null(); ball.y = board.y - 21; ball.draw(); xx = 1; }} if (ball.y >= 440){yy = 0; xx = 0; ball.null(); } } closegraph(); return 0; }

【C++实现简易的弹球小游戏】小编再为大家分享一段代码:C语言实现简单的控制台弹跳小球
#include #include #include #include // 全局变量 int x,y; //小球坐标 int velocity_x,velocity_y ; //速度 int left,right,top,bottom; //边界 void gotoxy(int x,int y)//光标移动到(x,y)位置{HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE); COORD pos; pos.X = x; pos.Y = y; SetConsoleCursorPosition(handle,pos); } void HideCursor() // 用于隐藏光标{ CONSOLE_CURSOR_INFO cursor_info = {1, 0}; // 第二个值为0表示隐藏光标 SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info); }void startup() // 数据初始化{ x = 1; y = 5; velocity_x = 1; //速度方向 velocity_y = 1; left = 0; right = 30; top = 0; bottom = 15; HideCursor(); // 隐藏光标} void show()// 显示画面{ int i,j; for (i=0; i<=bottom; i++) {for (j=0; j<=right; j++){ if((i==x) && (j==y)){printf("o"); //打印小球 }else if ((i==0)||(i==bottom)||(j==0)||(j==right))//打印边界 {printf("#"); }else printf(" "); }printf("\n"); }} void automation()// 与用户输入无关的更新{ x = x + velocity_x; y = y + velocity_y; if ((x==top)||(x==bottom)) {velocity_x = -velocity_x; printf("\a"); } else if ((y==left)||(y==right)) {velocity_y = -velocity_y; printf("\a"); } Sleep(100); //调低小球速度 }int main(){ system("color 2f"); //改变控制台颜色 startup(); // 数据初始化 while (1)//游戏循环执行 {gotoxy(0,0); // 清屏 show(); // 显示画面automation(); // 与用户输入无关的更新 } return 0; }

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

    推荐阅读