Add Languages to Your Xamarin Apps with Multilingual App Toolkit

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With Xamarin, you can extend your cross-platform apps with support for native speakers, reaching markets that might otherwise be overlooked. However, managing multiple languages and keeping everything current can be challenging, especially if you’re not fluent in  those languages.

Add Languages to Your Xamarin Apps with Multilingual App Toolkit

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This is where the  Multilingual App Toolkit (MAT)  can help by automating  the management of your language support, so you can focus on what you do best: build great cross-platform apps!
Before getting started, it’s important to note that most project templates are  not  localization enabled. Fortunately, adding localization support is straightforward. Once you do the initial setup, your app will be ready to travel the world.
Getting StartedLet’s look quickly at this process using a Xamarin.Forms sample. The  LocalizationSample  project has all the plumbing and is available on GitHub.
Wiring up localization can be done quickly using a NuGet called  Multilingual (Localization) Plugin for Xamarin and Windows. The documentation is straightforward, with the core being the addition of the  TranslationExtension  class to provide XAML binding for your app’s resources. Here’s the code-snippet  Plugin.Multilingual  used to wire up access to the resources:
 
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 [ContentProperty("Text")] public class TranslateExtension : IMarkupExtension {         const string ResourceId = "LocalizationSample.Resources.AppResources";           static readonly Lazy resmgr =                 new Lazy(() =>                         new ResourceManager(ResourceId, typeof(TranslateExtension)                                         .GetTypeInfo().Assembly));           public string Text { get; set; }           public object ProvideValue(IServiceProvider serviceProvider)         {                 if (Text == null)                         return "";                   var ci = CrossMultilingual.Current.CurrentCultureInfo;                 var translation = resmgr.Value.GetString(Text, ci);                   if (translation == null)                 {                         translation = Text; // returns the key, which GETS DISPLAYED TO THE USER                 }                 return translation;         } }
Of course, you’ll need a place to store the localizable text. Using the familiar RESX file with Xamarin.Forms makes this a snap. Simply add a folder named “Resources” to the SampleLocalization project. In this folder, add  AppResources.resx  and “HelloWorld” with the value “Hello from App Resource” to the new RESX file:
Add Languages to Your Xamarin Apps with Multilingual App Toolkit

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Add Languages to Your Xamarin Apps with Multilingual App Toolkit

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【Add Languages to Your Xamarin Apps with Multilingual App Toolkit】The final step before all the wiring is complete is to replace the hard-coded text in the XAML code with bindings that will retrieve the text from the resource file. All that remains is adding a reference to the  TranslateExtension  and applying the binding, like so:
 
 
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 < ?xml version="1.0" encoding="utf-8" ?> < ContentPage xmlns="http://xamarin.com/schemas/2014/forms"                         xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"                         xmlns:i18n="clr-namespace:LocalizationSample.Helpers; assembly=LocalizationSample"                         xmlns:local="clr-namespace:LocalizationSample"                         x:Class="LocalizationSample.MainPage"                         Title="Let‘s Translate!">           < StackLayout Padding="20">         < Label Text="{i18n:Translate HelloWorld}"                             LineBreakMode="WordWrap"/>           < Label                                 Margin="0,60,0,0"                                 Text="Translate this automatically"                                 LineBreakMode="WordWrap"                             x:Name="LabelTranslate"/>           < Picker ItemsSource="{Binding Languages}"                                 ItemDisplayBinding="{Binding DisplayName}"                                 x:Name="PickerLanguages"/>           < /StackLayout>   < /ContentPage>
 
Running the app should now display the English string “Hello from App Resource” as well as the still hard-coded text values:
Add Languages to Your Xamarin Apps with Multilingual App Toolkit

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Traditionally, after ensuring the localization is wired up and displaying correctly, you would finish adding all the app’s resource data before considering adding additional languages to avoid managing the changes to the resource or the related translation during the ongoing development process. This can be a challenge with only one or two additional languages, but becomes daunting very quickly as more languages are added.
It’s best to validate that your app’s language support is working correctly throughout the development process to avoid bugs that may delay your app’s release, or worse, cause you to reduce market support by cutting additional language support.
This is where the  Multilingual App Toolkit (MAT)  comes in. It manages your target REXS files by applying on-demand Machine Translations throughout the development process. Once development nears completion, you can have the translations proofed and adjusted by family, friends, co-workers, or translation vendors.
Install and EnableTo Install the Multilingual App Toolkit(MAT), just use Visual Studio’s  Tools -> Extensions and Updates  menu:
Add Languages to Your Xamarin Apps with Multilingual App Toolkit

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After the installation is completed, you will need to ensure your app has defined the default app language. This is the language displayed if the app does  not  support the language of the device. It’s also the language MAT uses to know how to translate into other languages.
To check the  Neutral Language, right-click the  LocalizationSample  project and select  Properties. On the package tab, the  Assembly Neutral Language  value determines the app’s default language. This should be set to the language you use in your  AppResources.resx  file. In this example, it will be English (en-US):
Add Languages to Your Xamarin Apps with Multilingual App Toolkit

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MAT needs to be enabled for any project that has localizable text. This is done by selecting the project in the  Solution Explorer, then the  Tools -> Multilingual App Toolkit -> Enabled selection:
Add Languages to Your Xamarin Apps with Multilingual App Toolkit

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Adding target languages is as simple as right-clicking on the project and selecting  Multilingual App Toolkit -> Add translation languages. Remember to set up the  Azure Cognitive Service configuration  for MAT’s Microsoft Translator provider first.
Add Languages to Your Xamarin Apps with Multilingual App Toolkit

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Add Languages to Your Xamarin Apps with Multilingual App Toolkit

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After selecting the desired language and clicking “OK” and MAT will add two files for every language selection, an  .XLF fileand the corresponding  .RESX file. The .XLF file is an XLIFF 1.2 industry standard file that is designed to support translation data. The related RESX files are managed by MAT and used by Visual Studio to add the desired language support to your app.
Add Languages to Your Xamarin Apps with Multilingual App Toolkit

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Selecting one or more .XLF file enables the menus that allow for Machine Translation or even exporting for external localization. Select  Generate machine translations  to apply machine-generated translations to your project:
Add Languages to Your Xamarin Apps with Multilingual App Toolkit

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Add Languages to Your Xamarin Apps with Multilingual App Toolkit

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Note: Before building, ensure the Package Action is set to  XliffResource. This setting is used by the build task to update related RESX with the translation in the .XLF file. Without this setting, your app will not contain the translation:
Add Languages to Your Xamarin Apps with Multilingual App Toolkit

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Now it’s time to build and run your app! Language picking in the sample is configured dynamically; you can switch the text for easy testing. For more application, let the device’s language pick the app’s language automatically.
Add Languages to Your Xamarin Apps with Multilingual App Toolkit

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