three.js|threejs学习第一天--3D地月环绕实战案例

实现效果 【three.js|threejs学习第一天--3D地月环绕实战案例】
部分代码 index.html:

Document - 锐客网 > * { margin: 0; padding: 0; }canvas { background-image: url(imgs/star.jpg); background-size: cover; }.label { color: #fff; font-size: 16px; } type="module"> import * as THREE from '../libs/build/three.module.js' import {OrbitControls} from '../libs/jsm/controls/OrbitControls.js' import {CSS2DRenderer,CSS2DObject} from '../libs/jsm/renderers/CSS2DRenderer.js'// 声明全局变量 let camera,scene,renderer,labelRenderer; let moon,earth; let clock = new THREE.Clock() // 实例化纹理加载器 const textureLoader = new THREE.TextureLoader()function init(){ // 地球和月球的半径大小 const EARTH_RADIUS = 2.5 const MOON_RADIUS = 0.27 // 实例化相机 camera = new THREE.PerspectiveCamera(45,window.innerWidth/window.innerHeight,0.1,200) camera.position.set(10,5,20)// 实例化场景 scene = new THREE.Scene() // 创建聚光灯光源以及添加光源 const dirLight = new THREE.SpotLight(0xffffff) dirLight.position.set(0,0,10) dirLight.intensity = 2 dirLight.castShadow = true scene.add(dirLight)// 添加环境光 const aLight = new THREE.AmbientLight(0xffffff) aLight.intensity = 0.3// 设置光的亮度 scene.add(aLight)// 创建月球 const moonGeometry = new THREE.SphereGeometry(MOON_RADIUS,16,16) const moonMaterial = new THREE.MeshPhongMaterial({ map:textureLoader.load('textures/planets/moon_1024.jpg') }) moon = new THREE.Mesh(moonGeometry,moonMaterial) moon.receiveShadow = true moon.castShadow = true scene.add(moon)const moonDiv = document.createElement('div') moonDiv.className = 'label' moonDiv.textContent = 'moon' const moonLabel = new CSS2DObject(moonDiv)moonLabel.position.set(0,MOON_RADIUS+0.5,0) moon.add(moonLabel)// 创建地球 const earthGeometry = new THREE.SphereGeometry(EARTH_RADIUS,16,16) const earthMaterial = new THREE.MeshPhongMaterial({ // 镜面反射调低一点 shininess:5, map:textureLoader.load('textures/planets/earth_atmos_2048.jpg'), specularMap:textureLoader.load('textures/planets/earth_specular_2048.jpg'),// 设置纹理 normalMap:textureLoader.load('textures/planets/earth_normal_2048.jpg') })earth = new THREE.Mesh(earthGeometry,earthMaterial) earth.receiveShadow = true earth.castShadow = true scene.add(earth)const earthDiv = document.createElement('div') earthDiv.className = 'label' earthDiv.textContent = 'Earth' const earthLabel = new CSS2DObject(earthDiv)earthLabel.position.set(0,EARTH_RADIUS+0.5,0) earth.add(earthLabel)// 创建渲染器 renderer = new THREE.WebGLRenderer({ alpha:true }) renderer.setPixelRatio(window.devicePixelRatio)// 像素比和屏幕的的像素比一致 renderer.setSize(window.innerWidth,window.innerHeight) // 渲染阴影 renderer.shadowMap.enabled = true document.body.appendChild(renderer.domElement)// 标签渲染器 labelRenderer = new CSS2DRenderer() labelRenderer.setSize(window.innerWidth,window.innerHeight) labelRenderer.domElement.style.position = 'absolute' labelRenderer.domElement.style.top = '0px' document.body.appendChild(labelRenderer.domElement)// 绑定控制器和摄像头,以及场景 const controls = new OrbitControls(camera,renderer.domElement) } var oldtime = 0 function animate(){ const elapsed = clock.getElapsedTime() moon.position.set(Math.sin(elapsed)*5,0,Math.cos(elapsed)*5)// 地球自转 var axis = new THREE.Vector3(0,1,0) earth.rotateOnAxis(axis,(elapsed-oldtime)*Math.PI/10) renderer.render(scene,camera) labelRenderer.render(scene,camera) oldtime = elapsed requestAnimationFrame(animate)}init() animate()// 调整尺寸 window.onresize = function(){ camera.aspect = window.innerWidth/window.innerHeight camera.updateProjectionMatrix() renderer.setSize(window.innerWidth,Window.innerHeight) }

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