C#实现控制台飞行棋小游戏

本文实例为大家分享了C#实现控制台飞行棋小游戏的具体代码,供大家参考,具体内容如下

using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace 飞行棋小游戏{class Program{/// /// 地图/// static int[] Maps = new int[100]; /// /// 用户姓名/// static string[] playerName = new string[2]; /// /// 两名玩家的位置/// static int[] playerPosition = new int[2]; /// /// 标记两个玩家谁该进行投掷筛子/// static bool[] playerFlag = new bool[2]; static void Main(string[] args){//游戏标题ShowTitle(); #region///用户名注册Console.WriteLine("请两名玩家先进行用户注册!"); Console.WriteLine("注册规则:不能为空,并且不能是纯数字,玩家AB姓名不能相同"); Console.WriteLine("请输入玩家A的姓名:"); string pattern = @"^\d+$"; bool isok = true; while (isok){playerName[0] = Console.ReadLine(); if (string.IsNullOrWhiteSpace(playerName[0])){Console.WriteLine("玩家A的姓名不能为空,请重新输入"); }else if (Regex.IsMatch(playerName[0], pattern)){Console.WriteLine("玩家A的姓名不能是纯数字,请重新输入"); }else{isok = false; }}isok = true; Console.WriteLine("请输入玩家B的姓名:"); while (isok){playerName[1] = Console.ReadLine(); if (string.IsNullOrWhiteSpace(playerName[1])){Console.WriteLine("玩家B的姓名不能为空,请重新输入"); }else if (Regex.IsMatch(playerName[1], pattern)){Console.WriteLine("玩家B的姓名不能是纯数字,请重新输入"); }else if (playerName[0] == playerName[1]){Console.WriteLine("玩家B的姓名已被占用,请重新输入"); }else{isok = false; }}#endregionConsole.Clear(); ShowTitle(); ShowRule(); InitialMap(); DrawMap(); //开始进入游戏//判断两名玩家都未到达终点则游戏继续while (playerPosition[0] < 99 && playerPosition[1] < 99){if (playerFlag[0] == false){PlayGame(0); }else{playerFlag[0] = false; }if (playerFlag[1] == false){PlayGame(1); }else{playerFlag[1] = false; }if (playerPosition[0] >= 99){Console.WriteLine("恭喜玩家【{0}】获胜!", playerName[0]); break; }else if (playerPosition[1] >= 99){Console.WriteLine("恭喜玩家【{0}】获胜!", playerName[1]); break; }}Console.ReadLine(); }/// /// 绘制游戏标题/// static void ShowTitle(){Console.ForegroundColor = ConsoleColor.Cyan; Console.WriteLine("****************************************"); Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("****************************************"); Console.ForegroundColor = ConsoleColor.Blue; Console.WriteLine("****************************************"); Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine("*****************飞行棋*****************"); Console.ForegroundColor = ConsoleColor.Blue; Console.WriteLine("****************************************"); Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("****************************************"); Console.ForegroundColor = ConsoleColor.Cyan; Console.WriteLine("****************************************"); }/// /// 绘制游戏规则/// static void ShowRule(){Console.ForegroundColor = ConsoleColor.Yellow; Console.WriteLine("------------------------------------------------------------"); Console.WriteLine("玩家【{0}】使用A表示", playerName[0]); Console.WriteLine("玩家【{0}】使用B表示", playerName[1]); Console.WriteLine("规则说明:"); Console.WriteLine("1.玩家A先掷骰子,A、B玩家轮流投掷骰子"); Console.WriteLine("2.“□”普通格子对于玩家没有任何奖惩!"); Console.WriteLine("3.“◎”幸运轮盘玩家具有两种选择:a.选择与对方交换位置;b.选择轰炸对方使对方倒退6步"); Console.WriteLine("4.“★”地雷对于玩家惩罚使玩家倒退6步"); Console.WriteLine("5.“▲”暂停惩罚玩家下一轮暂停操作"); Console.WriteLine("6.“卍”时空隧道奖励玩家直接前进10步"); Console.WriteLine("7.如果踩到对方则惩罚对方直接倒退6步"); Console.WriteLine("8.“<>”代表玩家AB位置重合"); Console.WriteLine("------------------------------------------------------------"); }/// /// 初始化地图/// static void InitialMap(){//确定“◎”=1int[] lunckturn = { 6, 23, 40, 55, 69, 83 }; for (int i = 0; i < lunckturn.Length; i++){int index = lunckturn[i]; Maps[index] = 1; }//确定“★”=2int[] landmine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 }; for (int i = 0; i < landmine.Length; i++){Maps[landmine[i]] = 2; }//确定“▲”=3int[] pause = { 9, 27, 60, 93 }; for (int i = 0; i < pause.Length; i++){Maps[pause[i]] = 3; }//确定“卍”=4int[] timeTunnel = { 20, 25, 45, 63, 88, 90 }; for (int i = 0; i < timeTunnel.Length; i++){Maps[timeTunnel[i]] = 4; }}/// /// 绘制地图/// static void DrawMap(){//第一行for (int i = 0; i < 30; i++){Console.Write(DrawString(i)); }Console.WriteLine(); //第一列for (int i = 30; i < 35; i++){for (int k = 0; k < 29; k++){Console.Write(" "); }Console.Write(DrawString(i)); Console.WriteLine(); }//第二行for (int i = 64; i > 34; i--){Console.Write(DrawString(i)); }Console.WriteLine(); //第二列for (int i = 65; i < 70; i++){Console.WriteLine(DrawString(i)); }//第三行for (int i = 70; i < 100; i++){Console.Write(DrawString(i)); }Console.WriteLine(); }/// /// 根据地图数组每个位置的值选择绘制的图案/// /// 【C#实现控制台飞行棋小游戏】地图数组中位置数字代表地图位置索引/// 返回最终选择的图案static string DrawString(int index){string str = ""; //两名玩家的位置重合,并且保证两个玩家的位置都在地图中if (playerPosition[0] == playerPosition[1] && playerPosition[0] == index){Console.ForegroundColor = ConsoleColor.White; str = "<>"; }else if (playerPosition[0] == index){Console.ForegroundColor = ConsoleColor.DarkYellow; str = "A"; }else if (playerPosition[1] == index){Console.ForegroundColor = ConsoleColor.DarkCyan; str = "B"; }else{switch (Maps[index]){case 0:Console.ForegroundColor = ConsoleColor.Cyan; str = "□"; break; case 1:Console.ForegroundColor = ConsoleColor.Magenta; str = "◎"; break; case 2:Console.ForegroundColor = ConsoleColor.Red; str = "★"; break; case 3:Console.ForegroundColor = ConsoleColor.DarkBlue; str = "▲"; break; case 4:Console.ForegroundColor = ConsoleColor.Green; str = "卍"; break; default:break; }}return str; }/// /// 实现游戏功能的方法/// /// 通过玩家索引判断本次游戏操作是由哪个玩家发起的static void PlayGame(int playerIndex){#region ///为了实现玩家掷骰子算出移动步数Random r = new Random(); Console.WriteLine("本回合由玩家【{0}】按下任意键掷骰子!", playerName[playerIndex]); Console.ReadKey(true); int number = r.Next(1, 7); Console.WriteLine("玩家【{0}】掷出<{1}>点", playerName[playerIndex], number); Console.WriteLine("玩家【{0}】按下任意键开始移动!", playerName[playerIndex]); Console.ReadKey(true); playerPosition[playerIndex] += number; Console.WriteLine("玩家【{0}】移动完成!", playerName[playerIndex]); #endregionCheckPosition(); #region///进行对移动结果的格子奖惩判断//先判断两个玩家是否踩到对方if (playerPosition[0] == playerPosition[1]){Console.WriteLine("玩家【{0}】踩到玩家【{1}】,玩家【{1}】退6格!", playerName[playerIndex], playerName[1 - playerIndex]); playerPosition[1 - playerIndex] -= 6; }else{switch (Maps[playerPosition[playerIndex]]){//踩到普通格子case 0:Console.WriteLine("玩家【{0}】踩到安全地带!无奖惩!按下任意键刷新界面!", playerName[playerIndex]); Console.ReadKey(true); break; //踩到幸运轮盘case 1:Console.WriteLine("玩家【{0}】踩到幸运轮盘!请选择:a--交换位置,b--轰炸对方", playerName[playerIndex]); string type = Console.ReadLine(); while (true){if (type == "a"){Console.WriteLine("玩家【{0}】选择与玩家【{1}】交换位置", playerName[playerIndex], playerName[1 - playerIndex]); int temp = playerPosition[0]; playerPosition[0] = playerPosition[1]; playerPosition[1] = temp; Console.WriteLine("玩家【{0}】与玩家【{1}】交换位置完成,按下任意键刷新界面!", playerName[playerIndex], playerName[1 - playerIndex]); Console.ReadKey(true); break; }else if (type == "b"){Console.WriteLine("玩家【{ 0}】选择轰炸玩家【{ 1}】", playerName[playerIndex], playerName[1 - playerIndex]); playerPosition[1 - playerIndex] -= 6; Console.WriteLine("玩家【{ 0}】轰炸玩家【{ 1}】完成,按下任意键刷新界面!", playerName[playerIndex], playerName[1 - playerIndex]); Console.ReadKey(true); break; }else{Console.WriteLine("请输入正确的指令!请选择:a--交换位置,b--轰炸对方"); type = Console.ReadLine(); }}break; //踩到地雷case 2:Console.WriteLine("玩家【{0}】踩到地雷,退6格!按下任意键刷新界面", playerName[playerIndex]); playerPosition[playerIndex] -= 6; Console.ReadKey(true); break; //踩到暂停case 3:Console.WriteLine("玩家【{0}】踩到暂停,下一回合暂停!按下任意键刷新界面", playerName[playerIndex]); playerFlag[playerIndex] = true; break; //踩到时空隧道case 4:Console.WriteLine("玩家【{0}】踩到时空隧道,前进10步!按下任意键刷新界面", playerName[playerIndex]); playerPosition[playerIndex] += 10; Console.ReadKey(true); break; default:break; }}CheckPosition(); Console.Clear(); ShowTitle(); ShowRule(); InitialMap(); DrawMap(); #endregion}/// /// 断是否超越终点或者超出起点/// static void CheckPosition(){if (playerPosition[0] < 0){playerPosition[0] = 0; }if (playerPosition[0] > 99){playerPosition[0] = 99; }if (playerPosition[1] < 0){playerPosition[1] = 0; }if (playerPosition[1] > 99){playerPosition[1] = 99; }}}}

C#实现控制台飞行棋小游戏
文章图片

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

    推荐阅读