Component - Runestone: increased % Elemental Resist to 12% and added 12% Aether Resist
符文石(头部):变为12%元素抗 12%虚化抗
稀有词缀改变
Rare Prefix - Blighted: added % Vitality damage, increased Chance of Retaliation to 25%
绿前缀-枯萎的:添加%活力伤害,造成反击伤害几率增加到25%
Rare Prefix - Bloodletter's: increased Chance of Retaliation to 25%
绿前缀-放血者的:造成反击伤害几率增加到25%
Rare Prefix - Caustic (focus): replaced Chance of Reduced Offensive Ability Retaliation with % Vitality Resistance
绿前缀-腐蚀的(副手):造成降低OA反击被%活力抗取代
Rare Prefix - Destroyer's: replaced Chance of Fire Retaliation with % Cold Resistance
绿前缀-破坏者的:造成火焰反击伤害被%冰抗取代
Rare Prefix - Dreadlord's: added % Aether damage
绿前缀-魔王的:添加%虚化伤害
Rare Prefix - Eldritch: replaced Mana Burn with % Poison damage
绿前缀-神邪的:能量燃烧被%毒伤害取代
Rare Prefix - Plaguebearer's: Flat Resist Reduction fixed at 15 at all ranks rather than scaling up with level
绿前缀-病瘟的:点数抗性降低固定在15(平均值),而不是按等级决定
Rare Prefix - Tempest: increased Chance of Retaliation to 25%
绿前缀-风暴的:造成反击伤害几率增加到25%
Rare Prefix - Thunderstruck (armor/accessories): increased Chance of Retaliation to 25%
绿前缀-雷击的(盔甲):造成反击伤害几率增加到25%
Rare Prefix - Thunderstruck (focus): replaced Chance of Lightning Retaliation with 5% Cast Speed
绿前缀-雷击的(副手):闪电反击被5%施法速度取代
Rare Prefix - Tyrant's: % Damage reduction fixed at 15% at all ranks rather than scaling up with level
绿前缀-暴君的:%伤害降低固定在15%,而不是按等级决定
Rare Prefix - Venomfang: Chance of Defensive Ability Reduction adjusted to 40 at all levels, but chance of activation increased to 33%
绿前缀-毒牙的:几率造成DA降低调整为任何等级40点,但是触发几率增加到33%
Rare Suffix - Abyss: Chance of % Damage Reduction replaced with 12% Damage Reduction at all levels, % Resist Reduction adjusted to 12% at all levels
绿后缀-深渊之:几率造成%伤害降低在任何等级下为12%伤害降低,%抗性降低调整为任何等级12%
Rare Suffix - Arcane Balance (weapons): replaced flat Fire and Cold damage with Elemental damage, increased % Cast Speed, added % Attack Speed
绿后缀-奥术平衡之(武器):点数火焰和冰冻伤害替换为元素伤害,增加%施法速度,添加%攻击速度
Rare Suffix - Elements: added % Attack Speed
绿后缀-元素之:添加%攻击速度
Rare Suffix - Fallen Skies (weapons): replaced flat Cold and Lightning damage with % Crit damage and Offensive Ability
绿后缀-天崩之(武器):点数冰冻和闪电伤害替换为%暴击伤害
Rare Suffix - Ferocity: added bonus to Savagery
绿后缀-凶猛之:添加+野性(萨满)技能
Rare Suffix - Flamecaller's (weapons): added % Crit damage and % Elemental Resist, remove flat Fire and Lightning damage
绿后缀-唤火者之(武器):添加%暴击伤害和%元素抗性,移除点数火焰和闪电伤害
Rare Suffix - Onslaught: added bonus to % Cast Speed
绿后缀-猛袭之:添加%施法速度
Rare Suffix - Shattered Reality (weapons): added bonuses to Fabric of Reality, % Cast Speed and % Attack Speed, removed flat Chaos damage and Offensive Ability
绿后缀-破碎世界之(武器):添加+撕裂现实(奥术),%施法速度和%攻击速度,移除点数混乱伤害和OA
Rare Suffix - Voidfire (weapons): replaced flat Fire damage with bonus to Thermite Mine
绿后缀-虚空火焰之:点数火焰伤害被替换为+铝热地雷(爆破)
游戏性变动:
XP gain from enemies boosted around 5-10%, less at lower levels, more so at higher levels.
打怪获得经验提升%5-10%,低等级低点,高等级高点 。
Some minor difficulty adjustment to try to make ambient damage rate a bit more consistent. In Veteran, enemies had lower damage but higher Offensive Ability, resulting in more frequent but less damaging hits. In Elite Offensive Ability was inadvertently reduced below Veteran levels but damage was higher, resulting in less frequent but more damage attacks, which could make rate of damage more jumpy. I've tried to smooth this out a bit, so the way enemies scale from Veteran to Elite is more consistent and damage rate should be a little more normalized on Elite. Some of these changes will trickle through to Ultimate but it shouldn't have a big effect there, since certain values were already scaled well above Veteran and I just left them alone.
细微调整了游戏难度使得不能同难度伤害更加平滑 。老兵模式,怪物有更少的伤害但是oa更高,造成更多伤害率但是伤害不高 。在精英难度,怪物oa不经意的比老兵难度低,伤害命中低攻击高 。造成伤害频率跳动更大 。我想让这个更平滑一些,老兵到精英难度的伤害成长更平滑,精英的伤害率更正常 。这些变化中的某些将慢慢变化到终极,但是不会造成很大影响,因为这些经验已经从老兵获得提升,我就不管了 。
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